Zucriy Amsuna rates this game: 5/5This is quite possibly the greatest GBC game I've ever had the pleasure to play. I love the different music, the interesting world, the amusing people, the Dream Creatures... It's an entirely different ground on elemental creature battling! It's similar to Pokémon, but with some twists: you can carry ten creatures at a time (they are summoned from rings), there can be four creatures out (on your side of the field) per battle, the creatures are summoned using your own energy, there are very few friendly battles (you battle bad guys and wild Dream Creatures only), there are more puzzles, and there's a better storyline.
I highly recommend this game to anyone who doesn't mind a wonderful story, some cheesy (but great) humour, maybe the occasional grinding session, multiple endings, a New Game+ option after beating the game, a yearning to find the strongest creature and make him your own, and the desire to explore a very different world from most games.
I'll explain the game a bit:
Each region has its own type of Dream Creature--for example a plant type for a forested area, and a water type for the seas. Types do matter versus each other. Each region also have different Magi; Magi are merely people who...well, live there. They all have the ability to summon Dream Creatures.
You are a boy named Tony Jones, who is a boy from this world, who gets transported to the Moonlands--the Magi-Nation. His general quest is to get home, but he gets caught up in so much stuff going on because of his arrival that both the quest to save the lands and the quest to get home are intertwined (yet he doesn't know it--there's just nothing better to do).
Although the game was rushed to completion--and ended up being unfinished--it is still wonderful. The only missing parts are a few Dream Creatures. But this is fixed in the Japanese version for the GBA. There are no translations, but if you played through this game more than four times like I have, you could get somewhere. =P