Quest 64 (USA) ROM
Nintendo 64 / N64 ROMsGenre: AdventureRole-Playing
Rating: ESRB: E
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Game Description & Reviews:
A beautiful game with a unique spell system, Quest 64 seems to fail in all other areas. The story (or lack of) is absolutely horrific, the gameplay very quickly becomes boring, and there is so little to find that this game perhaps shows best why the N64 is without any RPGs that are worth playing. Although an RPG is rare enough to the N64 that this game is certainly welcome in it's library, it fails to even compare to the RPGs of the PSX, SNES, or GB series.
Quest 64 is a breath of fresh air in the almost RPGless land of the N64. I'm not gonna lie, it's not the greatest of it's kinda and it has many flaws, but it still comes out as a pretty good RPG.
First the bad: there's no plot whatsoever. You're Brian, you're looking for your father, you're a sorcerer and that's pretty much it. All the rest is generic RPG cliches. The game features a nice 3D world but it seems awfully underpopulated, not a lot of NPCs or interesting things to discover. Development of the game seems to have been made in a rush and as a consequence things are quite linear.
What really shines in Quest 64 is the battle system. You're a sorcerer apprentice so you'll be using magic to defend yourself. Attacks can be choosen from four different elements (fire,water,stone and wind) as well as combined to create more powerfull spells.
As you level up you can increase your graduation in each of the elements to fuel stronger spells and combos, but that's not enough if you want to really become stronger. You'll have to search the big 3D environment for little white spirits that can upgrade your magic. Luckily the creators where a little more thorough in the dungeon design so this "quest" will be a nice experience.
It's a fun game. The graphics and music are nothing special, but are nice for an early N64 title. Give it a chance.
I am Groot. (With all descriptions I add they involve the use of cheats. Why? Because I reveal the same information but how playability is affected when using cheats. You will see more as you read.) This game has its flaws already with lack of story, no extras for side quests etc. This game instantly becomes non playable with 1 cheat. Infinite health, the lack of difficulty due to never dying kills this game completely it has almost no playability and if you do play it through it has no replayability. I do not recommend cheats for this game even for a fun twist attempt.
Works well all around and hours of good times to be had.
To be fair, this game isn't perfect. Or easy. Or even, in places, finished. But what it is, is a fantastic concept for an RPG that was new and original.
Story 1/5 You are Brian, a young spirit tamer, off to find your missing father who went off himself to find the stolen 'Eltale Book'. And that's about all you get told for a VERY long time. A few snippets of dialogue here and there help, but for the most part, this RPG doesn't have much in the way of story until the very end where everything kind of happens at once.
Graphic 3/5 By today's standards, this would be a joke, but back in the era of the N64, this was pretty good as an early release. There's some clipping and some... questionable design choices, but you can tell what's what usually, and nothing really looks muddy. The areas themselves usually are impressive, though perhaps not as good as Nintendo's own releases, but decent graphics.
Sound/Music 4/5 The music in this game is amazing. The only real downside to it is how the same themes are used for... pretty much every area, with very few custom pieces. All outside areas have the outside theme, most towns have the town theme, etc. But the music you do have is generally REALLY good for its area/theme, so that's why only 1 point off for it.
Game play 4/5 Oh, how badly I want to give this 5/5. So, the game play itself uses a simple control scheme and doesn't go for complex systems. Your 'level'ing is done through using each stat individually (Taking damage increases Max HP and Def, avoiding attacks and running around increases Agi, Casting magic increases Max MP), but that's never told to you in-game. What is told is the Elemental system, by defeating enemies you gain Element Exp and once you level up, you select which of the four elements to increase. Also, you find wisps of smoke in the field that are wild element spirits that also can instantly increase a element level. A pretty decent system, though it could be better. However, the actual battle system is where it shines. Each element is assigned to a C-button (Up is Fire, Right is Wind, Down is Water, and Left is Earth) and you make spells by using up to three of these elements in combination to cast magic in or outside of battle. The power of each element as well as what spells you have access to is all based on your elemental levels, so at level 1 you have only the base spell (Fire Ball Lv1, Wind Cutter Lv1, Water Pillar Lv1, Rock Lv1) but eventually end up with a lot of different spells to work with. And... That's kind of where the game falls. With all the different magic spells you have access to, it's HORRIBLY unbalanced. Avalanche (Earth Earth Fire) is one of the strongest spells in the game, with a good roll able to do over 1,400 damage to a single opponent. While Water has almost NO good damage spells to its name. (Ice Knife and Walking Water are merely -okay- compared to just about every other element) Not to mention, a couple of enemies (Literally, two, if I remember right) are Omni Element, which means they resist all magic, meaning that unless your magic is OP, AND max level, it's probably not going to do a lot of damage. (See; Avalanche)
Final score 4/5 This game is a gem. Is it incomplete? All the empty houses and lack luster story say yes. Is it unbalanced as all heck? See; Avalanche. Is it difficult? Wyverns and Red Wyverns being what they are, oh hell yes. BUT! Is it a fun game to play as long as you aren't expecting something on par with a big name RPG company? Hell yes.
RIP Brian, it's only sad your GBC Remake didn't get popular.
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