/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2010  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "Path.h"
#include "FixedPointTypes.h"
#include <wx/config.h>
#include <wx/gdicmn.h>

// --------------------------------------------------------------------------------------
//  IniInterface (abstract base class) 
// --------------------------------------------------------------------------------------
// This is used as an interchangable interface for both loading and saving options from an
// ini/configuration file.  The LoadSave code takes an IniInterface, and the interface
// implementation defines whether the options are read or written.
//
// See also: IniLoader, IniSaver
//
class IniInterface
{
protected:
	wxConfigBase*	m_Config;

public:
	virtual ~IniInterface();
	explicit IniInterface();
	explicit IniInterface( wxConfigBase& config );
	explicit IniInterface( wxConfigBase* config );

	void SetPath( const wxString& path );
	void Flush();

	wxConfigBase& GetConfig() { pxAssert( m_Config ); return *m_Config; }
	bool IsOk() const { return m_Config != NULL; }

	virtual bool IsLoading() const=0;
	bool IsSaving() const { return !IsLoading(); }

	virtual void Entry( const wxString& var, wxString& value, const wxString defvalue=wxString() )=0;
	virtual void Entry( const wxString& var, wxDirName& value, const wxDirName defvalue=wxDirName(), bool isAllowRelative=false )=0;
	virtual void Entry( const wxString& var, wxFileName& value, const wxFileName defvalue=wxFileName(), bool isAllowRelative=false )=0;
	virtual void Entry( const wxString& var, int& value, const int defvalue=0 )=0;
	virtual void Entry( const wxString& var, uint& value, const uint defvalue=0 )=0;
	virtual void Entry( const wxString& var, bool& value, const bool defvalue=false )=0;

	// This special form of Entry is provided for bitfields, which cannot be passed by reference.
	virtual bool EntryBitBool( const wxString& var, bool value, const bool defvalue=false )=0;
	virtual int  EntryBitfield( const wxString& var, int value, const int defvalue=0 )=0;

	virtual void Entry( const wxString& var, Fixed100& value, const Fixed100 defvalue=Fixed100() )=0;

	virtual void Entry( const wxString& var, wxPoint& value, const wxPoint defvalue=wxDefaultPosition )=0;
	virtual void Entry( const wxString& var, wxSize& value, const wxSize defvalue=wxDefaultSize )=0;
	virtual void Entry( const wxString& var, wxRect& value, const wxRect defvalue=wxDefaultRect )=0;

	template< typename T >
	void EnumEntry( const wxString& var, T& value, const wxChar* const* enumArray=NULL, const T defvalue=(T)0 )
	{
		int tstore = (int)value;
		if( enumArray == NULL )
			Entry( var, tstore, defvalue );
		else
			_EnumEntry( var, tstore, enumArray, defvalue );
		value = (T)tstore;
	}

protected:
	virtual void _EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue )=0;
};

// --------------------------------------------------------------------------------------
//  ScopedIniGroup
// --------------------------------------------------------------------------------------
class ScopedIniGroup
{
protected:
	IniInterface& m_mom;

public:
	ScopedIniGroup( IniInterface& mommy, const wxString& group );
	virtual ~ScopedIniGroup();
};

// --------------------------------------------------------------------------------------
//  IniLoader
// --------------------------------------------------------------------------------------
// Implementation of the IniInterface base class, which maps ini actions to loading from
// an ini source file.
//
// See also: IniInterface
//
class IniLoader : public IniInterface
{
public:
	virtual ~IniLoader() throw();
	explicit IniLoader();
	explicit IniLoader( wxConfigBase& config );
	explicit IniLoader( wxConfigBase* config );

	bool IsLoading() const { return true; }

	void Entry( const wxString& var, wxString& value, const wxString defvalue=wxEmptyString );
	void Entry( const wxString& var, wxDirName& value, const wxDirName defvalue=wxDirName(), bool isAllowRelative=false );
	void Entry( const wxString& var, wxFileName& value, const wxFileName defvalue=wxFileName(), bool isAllowRelative=false );
	void Entry( const wxString& var, int& value, const int defvalue=0 );
	void Entry( const wxString& var, uint& value, const uint defvalue=0 );
	void Entry( const wxString& var, bool& value, const bool defvalue=false );

	bool EntryBitBool( const wxString& var, bool value, const bool defvalue=false );
	int  EntryBitfield( const wxString& var, int value, const int defvalue=0 );

	void Entry( const wxString& var, Fixed100& value, const Fixed100 defvalue=Fixed100() );

	void Entry( const wxString& var, wxPoint& value, const wxPoint defvalue=wxDefaultPosition );
	void Entry( const wxString& var, wxSize& value, const wxSize defvalue=wxDefaultSize );
	void Entry( const wxString& var, wxRect& value, const wxRect defvalue=wxDefaultRect );

protected:
	void _EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue );
};

// --------------------------------------------------------------------------------------
//  IniSaver
// --------------------------------------------------------------------------------------
// Implementation of the IniInterface base class, which maps ini actions to saving to
// an ini dest file.
//
// See also: IniInterface
//
class IniSaver : public IniInterface
{
public:
	virtual ~IniSaver();
	explicit IniSaver();
	explicit IniSaver( wxConfigBase& config );
	explicit IniSaver( wxConfigBase* config );

	bool IsLoading() const { return false; }

	void Entry( const wxString& var, wxString& value, const wxString defvalue=wxString() );
	void Entry( const wxString& var, wxDirName& value, const wxDirName defvalue=wxDirName(), bool isAllowRelative=false );
	void Entry( const wxString& var, wxFileName& value, const wxFileName defvalue=wxFileName(), bool isAllowRelative=false );
	void Entry( const wxString& var, int& value, const int defvalue=0 );
	void Entry( const wxString& var, uint& value, const uint defvalue=0 );
	void Entry( const wxString& var, bool& value, const bool defvalue=false );

	bool EntryBitBool( const wxString& var, bool value, const bool defvalue=false );
	int  EntryBitfield( const wxString& var, int value, const int defvalue=0 );

	void Entry( const wxString& var, Fixed100& value, const Fixed100 defvalue=Fixed100() );

	void Entry( const wxString& var, wxPoint& value, const wxPoint defvalue=wxDefaultPosition );
	void Entry( const wxString& var, wxSize& value, const wxSize defvalue=wxDefaultSize );
	void Entry( const wxString& var, wxRect& value, const wxRect defvalue=wxDefaultRect );

protected:
	void _EnumEntry( const wxString& var, int& value, const wxChar* const* enumArray, int defvalue );
};

// ------------------------------------------------------------------------
// GCC Note: wxT() macro is required when using string token pasting.  For some reason L generates
// syntax errors. >_<
//
#define IniEntry( varname )		ini.Entry( wxT(#varname), varname, varname )
#define IniEntryDirFile( varname, isAllowRelative )		ini.Entry( wxT(#varname), varname, varname, isAllowRelative )
#define IniBitfield( varname )	varname = ini.EntryBitfield( wxT(#varname), varname, varname )
#define IniBitBool( varname )	varname = ini.EntryBitBool( wxT(#varname), !!varname, varname )

#define IniBitfieldEx( varname, textname )	varname = ini.EntryBitfield( wxT(textname), varname, varname )
#define IniBitBoolEx( varname, textname )	varname = ini.EntryBitBool( wxT(textname), !!varname, varname )

//used for filenames and folder names as ini values.
//Set to app root folder, so all files and folders which are inside appRoot will be written as relative.
void SetFullBaseDir( wxDirName appRoot );
